Talking to some people again after finishing their quest has them recite their end quest dialog even if it includes a dialog option. Interacting with doors is generally a coin flip as to whether it works or not. Animations occasionally don’t play in cutscenes: I’ve watched Fennel t-pose across a room. I don’t want to spoil it, but I could not stop laughing when I realized what was happening.įor a game that I had a lot of fun with there are too many weird technical hiccups not to mention. Subliminal uses these aspects of the Zoomie system in a gameplay capacity later in the game as well as using them in what is my favorite gag in the game. Looking at the locations this way gives them a diorama feeling that I can’t recall feeling before in a game. These can be rotated to see who or what is happening on that square. #Button city switch PatchThis pulls up a list of all the unlocked locations on a square patch of land. Essentially, it’s a teleportation system where the player can teleport Fennel to a new area of the town by pressing the B button. Traversing across the town is done in a unique way. The number of memes as dialog ends up being a trivial portion of the script, but it’s a bummer that they wanted to use any at all when they’re clearly a talented group. It makes me sad that they chose the easiest joke to make when their own ideas would have been better. I think a well used meme is funny, but I wanted more from this team. The “Let me in!” meme from Eric Andre is fully in the game. The range of stories from funny to heartwarming to simply sad while not feeling forced is impressive.īecause Button City has excellent writing is why it’s so disappointing when the developers include wholesale memes in the script. Fennel’s mom is a struggling single mother who works a second shift job, so it’s hard for her to be around for Fennel. Lavender loves cosplaying her favorite characters from Gobabots, a game at the arcade, but feels embarrassed by it. Sorrel has a penchant for doing what she calls metal yoga, doing yoga to death metal. Every member of the main and supporting cast is likeable or, at a minimum, interesting the same can be said about the storylines that come with them. It’s an already endearing premise that sticks the landing. The main story focuses on a group of friends making a competitive video game team, defeating their rivals, and then trying to dismantle a hostile takeover of their favorite arcade. I don’t hate games designed this way if the writing is good, and fortunately it is in Button City. There is a lot of going to one place, talking to a person, then going to another place, so be warned if you aren’t a fan of that type of gameplay loop. Progressing through the story moves time forward and opens up more of the town that the game takes place in. Button City is a narrative adventure game, so you’ll be traveling around the town, talking to the other citizens, and maybe doing them a favor or two to advance an actual story. Slider song that these sound most like since the whole soundtrack has a similar vibe to K.K.'s music.Īnimal Crossing and Button City do have big differences when it comes to gameplay and structure, however. It’s a fun game to try and think of the K.K. More raucous scenes are backed by more rock-inspired songs. Scenes that require being sneaky see the soundtrack change to better fit that scene. The OST does change depending on the context of the game. The town theme is my favorite song from the soundtrack, which is lucky since it’s the most played track. Both songs are mellow pop that sound like they’re played from a MIDI file. The town theme in Button City reminds me of the 10PM theme from New Horizons. The soundtrack is another similarity to Animal Crossing.
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